• James Gratrix

    Aspiring Student Game Developer/Programmer,

    huge passion and drive for developing video games

  • Synth-Jump

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  • Synth-Jump

    Hyper Casual Mobile Game

    Synth-Jump

    Hyper Casual Mobile Game

     

    Synth-Jump is of 5 hyper casual games I am creating for university module, learning the latest tricks and techniques for mobile development. Also with the aim to create optimised code to run on mobile devices.

  • Colonies End

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  • Colonies End

    Sci-Fi Ship Building PvP Game

    Colonies End

    Sci-Fi Ship Building PvP Game

     

    ColoniesEnd is a futuristic ship building Sandbox Game (WIP), in collaboration with fellow student @C_ABullock. ColoniesEnd is the first game I have worked on with an aim for a commercial release soon!

     

    Build, Trade, Mine and battle against real players and explore a unique hand crafted world!

    Latest Development Video (as seen above):

  • Circular Spin

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  • Circular Spin

    Hyper Casual Mobile Game

    Circular Spin

    Hyper Casual Mobile Game

     

    Circular Spin is of 5 hyper casual games I am creating for university module, learning the latest tricks and techniques for mobile development. Also with the aim to create optimised code to run on mobile devices.

  • Soul Cats

    Casual Split Screen Puzzle Game

    Soul Cats

    Casual Split Screen Puzzle Game

     

    Soul Cats was one of the first games I worked on. Part of a work experience I was the lead programmer for a team of 10. The aim of the work experience was to create a fully finished game within 5 days.

     

    The game supports up to 4 players using controllers in a split screen scene. As you progress through each level you have to solve puzzles and collect souls.

  • The Tronic Particle

    Sci-Fi Race Game

    The Tronic Particle

    Sci-Fi Race Game

     

    The Tronic Particle is a Sci-Fi Race Game, worked as a team of 3. When the race starts the track is created at run-time allowing each race to be unique.

     

    My role was Lead Programmer focusing on UI Functionality, track generation and VFX.

  • Other Projects

    Some of the other projects I have worked on

    Epash Mash

    2D pixel PvP Game

    This was one of the first assignments at university, with the aim to create a game with 2D pixel art that could allow up to 4 players in one session. This game was entirely created by myself using the Unity 3D Engine.

    MD2/OBJ/PCX model viewer

    The 3D model loader was for a university assignment, the loader is able to take MD2 and OBJ model files and render them with textures into the scene. I wrote custom MD2,OBJ and animation importers. The MD2 Models also render multiple animations. Working with OpenGL

    GBA Development

    So for one of my assignments was to program for a low level architecture which in the end was for the GBA (Game Boy Advanced). For this we needed strong knowledge of C/C++. With GBA you directly assign to memory addresses there is no OS just you and the hardware.

  • Programming

    Some of the scripts I have worked on.

    Photon Networking

    LorePow

    This is from a Module at university where I was contracted for 6 weeks to work on networking for games. Link: https://gist.github.com/Jimbologo/af6c24c5dca3cb8ae26499eb94161735

    Basic Settings Menu

    LorePow

    This is from a Module at university where I was contracted, This was a section of that where I worked on a basic Settings Menu Link: https://gist.github.com/Jimbologo/af6c24c5dca3cb8ae26499eb94161735

    Block Builder

    ColoniesEnd

    Coming Soon!

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